Mahjong Logbook

How to play Hong Kong mahjong: Cantonese rules from first deal to winning hand

How do you actually play Hong Kong (Cantonese, 廣東牌) mahjong? This page walks through the whole game in order: what is in a set, choosing seats and the dealer, rolling the dice and breaking the wall, dealing and replacing flowers, the order of play, Chow, Pung and Kong, waiting and winning, the 3-faan minimum, and drawn hands with the dealer staying on. It is written so a first-timer, or someone who has not played in years, can read it and sit down at a table. How many faan each hand is worth, and how much money that means, are covered in the faan table and the payout table.

In one paragraph: everyone holds 13 tiles and takes turns drawing one and discarding one. Make four sets (runs or triplets) plus a pair and you win. When someone discards a tile you need, you can claim it with Chow (上), Pung (碰), Kong (槓) or a win. Most Hong Kong tables play a 3-faan minimum, meaning your hand needs at least 3 faan before you can win. The more faan, the more the payout doubles, up to the table's cap.

Start a table and log each hand, faan turned into money automatically →

Free to start, no sign-up. Does your table play Taiwanese-style? See HK-Taiwanese mahjong rules (in Chinese).

What is in a mahjong set

A Hong Kong mahjong set has 144 tiles in three groups:

1 dot5 dots9 dots1 bamboo5 bamboo9 bamboo1 character5 characters9 charactersEast windSouth windWest windNorth windRed dragonGreen dragonWhite dragonSpring flowerPlum flower

A winning hand is four sets plus a pair. A set can be a run (順子, three in a row in one suit, such as 4-5-6 of dots), a triplet (刻子, three of a kind) or a kong (槓子, four of a kind, which only counts once declared as a kong). The pair (眼, "eyes") is two identical tiles. The special hand Thirteen Orphans (十三么) is the exception and does not need four sets.

Agree the table rules first

Cantonese mahjong does not have many house rules, but every one of them changes the money, so settle them before you start:

To agreeCommon choices
Base stake (底數)二五雞 is the most common (3 faan = $8); there is also 五一 ($16) and 一二蚊 ($32), or you simply agree what a chicken hand and a 3-faan hand are worth
Minimum to win (起糊)3 faan is the most common; some tables play 1 or 2 faan
Doubling rule (辣上)Half doubling, 半辣上 (from 4 faan, doubles every two faan) or full doubling, 辣辣上 (doubles every faan)
Cap (封頂)A limit hand at 8, 10 or 13 faan
Who pays a discard winFull payment (全銃, the discarder pays it all) is the most common; under half payment (半銃) the discarder pays half and the other two pay a quarter each
Dealer after a drawAt most home tables the dealer stays on after a drawn hand; under competition rules usually not

For how much each combination pays, the payout table has a calculator and the full tables.

Seats, dealer, prevailing and seat winds

  1. Drawing for seats (執位): turn the four wind tiles East, South, West and North face down and mix them, then roll the dice to decide who draws first. Whoever draws East sits in the East seat; the others sit South, West and North going counterclockwise.
  2. Dealer (莊家): in the first hand the East seat deals (some tables have East roll the dice again and whoever the count lands on deals). The dealer is East; going counterclockwise from the dealer come South, West and North. That is each player's seat wind (門風).
  3. Prevailing wind (圈風): once all four players have dealt once, that is one round. The first round is the East round, then the South, West and North rounds. Four rounds make one full game, often called "一個東" or "打一局".
  4. Dealer staying on (連莊): if the dealer wins, they deal again. If a non-dealer wins, the deal passes to South. Whether the dealer stays on after a drawn hand depends on your table rules; most home tables say yes.

The prevailing and seat winds affect faan: a pung of the wind matching the prevailing wind, or matching your own seat wind, counts one faan each. A flower whose number matches your seat wind (East 1, South 2, West 3, North 4) is your own flower (正花), worth one faan each.

Dice, breaking the wall, dealing, flowers

  1. Rolling the dice: the four players build the tiles into four walls, and the dealer rolls three dice. Counting the dealer as "one", count the total counterclockwise around the table; the wall in front of the player it lands on is where the wall is broken.
  2. Breaking the wall (開門): on that player's wall, count stacks from the right equal to the dice total and split the wall there. The end of the section split off is the "kong end" (槓尾), where flower and kong replacements are drawn; the other section is the "head of the wall" (牆頭), where normal draws are taken, going clockwise.
  3. Dealing: the dealer takes two stacks (four tiles) from the head of the wall, then South, West and North take two stacks each, and this repeats three times so everyone has 12 tiles. The dealer then makes the "jump" (跳牌), taking the first and fifth tiles, while each other player takes one: the dealer has 14 tiles and everyone else 13.
  4. Replacing flowers (補花): starting with the dealer, anyone holding flowers lays them out and draws a replacement for each from the kong end, then South, West and North do the same. If a replacement is another flower, wait until the others have finished and the dealer starts a second pass.
  5. Once flowers are replaced, the dealer discards the first tile and play begins.

Order of play and the discards

After the dealer's first discard, players take turns counterclockwise: draw one tile from the head of the wall, replace it from the kong end if it is a flower, then discard one tile into the discards (牌河). Place your discards in front of you, in a row from left to right, so everyone can see them.

Chow, Pung, Kong

Chow (上)

If the player on your left discards a tile that completes a run with two tiles in your hand (say you hold 4 and 6 of dots and they discard 5 of dots), call "上" to take it and make an exposed run, lay it out in front of you, then discard. You can only chow a discard from the player on your left; you cannot chow from the players opposite or on your right.

Pung (碰)

If any player discards a tile that matches a pair in your hand, call "碰" to take it and make an exposed triplet, lay it out, discard, and play continues from the player on your right (anyone in between is skipped).

Kong (槓)

You cannot declare a kong on the same turn you chow or pung; you have to wait until you draw. Winning on the replacement tile right after a kong is "win on a kong" (槓上自摸), worth one extra faan.

When several players want the same tile

The order of priority is a win, then Pung or Kong, then Chow. If one player calls Chow and another calls Pung, the Pung wins; if anyone calls a win, the win beats everything. When two players win on the same tile, tables differ: some let everyone win (一炮多響), others use 截糊, where counting from the discarder's next player, the nearest one wins. Agree on this before you start.

Waiting and winning: discard win, self-drawn, robbing the kong

The 3-faan minimum, counting faan, the cap

After a win you count faan: the faan for the hand pattern (All Chows (平糊) 1 faan, All Pungs (對對糊) 3 faan, Half Flush (混一色) 3 faan, Full Flush (清一色) 7 faan, and so on) plus bonus faan (self-drawn, concealed hand, own flower, a pung of the prevailing wind, a pung of Red, Green or White dragons, one faan each). The total is the hand's faan.

For how many faan each hand is worth, with worked examples, see the Hong Kong mahjong faan table.

How faan turn into money

In Cantonese mahjong each faan does not have a fixed price. Instead, the payout doubles up from 3 faan: at 二五雞 stakes, 3 faan is $8 and 4 faan is $16. After that, with half doubling (半辣上), 5 faan is $24, 6 faan $32, 7 faan $48 and 8 faan $64; with full doubling (辣辣上), 5 faan is $32, 6 faan $64 and 7 faan $128. On a discard win under full payment, the discarder pays it all; on a self-drawn win, each of the other three pays half.

For what each faan is worth at 二五雞, 五一 and 一二蚊 stakes, and what shorthand like 8番64 or 10番128 means, see the Hong Kong mahjong payout table, with a calculator that works it out as you pick.

Drawn hands, dealer staying on, how long a game lasts

False wins, dead hands, liability payments

Once you can play, let the app keep score

In Mahjong Logbook's table mode, pick your base stake, doubling rule and cap once. After that, for each hand you just tap who won, how many faan, and whether it was a discard win or self-drawn. The payout is worked out instantly, the night's totals add up automatically, and when you settle up the results go straight into your group's record book, building up the leaderboard and trends.

Start a free table with automatic scoring →

No sign-up: just open a room. More on the Cantonese score tracker (in Chinese).

FAQ

How many tiles are in a Hong Kong mahjong set?

144: 108 suit tiles in dots (筒), bamboo (索) and characters (萬), 28 honour tiles (the East, South, West and North winds and the Red, Green and White dragons) and 8 flowers (spring, summer, autumn, winter, plum, orchid, chrysanthemum and bamboo). Everyone holds 13 tiles; the dealer takes one extra on the deal.

What is the difference between Chow, Pung and Kong?

A Chow (上) uses a tile discarded by the player on your left to make a run, and you can only chow that player's discards. A Pung (碰) uses anyone's discard to make three of a kind. A Kong (槓) is four of a kind: a concealed kong from your own hand, an added kong on top of a pung, or an exposed kong from someone's discard, and every kong draws a replacement tile from the kong end of the wall. When several players want the same tile, a win comes first, then Pung or Kong, then Chow.

What does a 3-faan minimum mean?

Your hand needs at least 3 faan before you can win on it. If it falls short, you keep playing even when you are waiting on a winning tile. A 3-faan minimum is the most common in Hong Kong; some tables play a 1-faan or 2-faan minimum.

Does the dealer stay on after a drawn hand?

At most home tables, yes: after a draw the dealer keeps the deal. Under the Hong Kong Mahjong Association competition rules the dealer does not stay on after a draw. In Cantonese mahjong staying on as dealer earns no extra faan, so just agree on it before you start.