Mahjong Logbook

How to Start a Mahjong Club

Mahjong clubs are popping up everywhere: university societies, Tuesday-night groups in a café, meetups that started as four friends and a borrowed set. Starting one is mostly about a few decisions made early and written down. This checklist covers choosing a variant, sets and space, a regular night, teaching beginners, house rules, keeping score and standings, growing the group, and running your first tournament.

Open a free club room →

No sign-up. One link for the whole club; anyone at any table logs the game.

1. Pick a variant

"Mahjong" covers several different games with the same tiles. A club needs one main variant so that everyone at a table is playing by the same rules.

Most new groups pick the variant their teachers already know, and that is usually the right call. A beginner picks up the game in an evening when someone at the table can explain each call; learning from a rulebook alone takes weeks. If two people in the group know different variants, start with one and run the other as a separate night once the club is steady.

2. Sets and space

Want it all on one printable list? The mahjong club starter kit covers tables, sets, check-in and beginner support for your first night.

3. Set a regular night

Clubs that last almost always meet at the same time every week or every fortnight. A fixed night means nobody has to organise each session from scratch, and people build it into their week.

4. Teaching beginners

New players are how a club grows, so make the first night easy for them.

5. Write your house rules

Every mahjong table plays slightly differently. Most arguments at club nights come from two people assuming different rules, so write yours down once and pin them in the group chat. A template:

  1. Variant: which mahjong, and which edition or card for American.
  2. Minimum to win: for example 3 faan for Hong Kong, or whatever your variant uses.
  3. Stakes or points-only: and if stakes, the amounts and any cap.
  4. Payment rules: who pays on a discard win and on a self-draw, and any extras you play.
  5. Dead hands: what counts as one (a wrong number of tiles, a false win, an illegal call) and what happens: the player stops claiming, pays a penalty, or the hand is replayed.
  6. How scores are recorded: hand by hand or final totals per game, who logs them, and where.

Add anything specific to your group, such as how many rounds make a game, or what happens when someone has to leave mid-game. For Hong Kong mahjong, the scoring table and payout table give you standard values to start from.

6. Keeping score and standings

A club needs one score record that everyone can see, not a different notebook at each table. Standings are a big part of why people keep coming back: knowing who is top this month gives every night a little edge.

With Mahjong Logbook the whole club shares one room link. Post it in the group chat once. Anyone at any table opens it on their phone and logs their game, hand by hand or as final totals. Each table's game is entered on its own, and the leaderboard covers everyone. Cantonese and HK-Taiwanese games must sum to zero before they save; American Mah Jongg scores are entered per player with no zero-sum check.

The mahjong club score tracker page walks through a club night in more detail. If you prefer paper, see how to keep score in mahjong for a printable sheet.

7. Growing the group

8. Running your first tournament

Once the club has a few regular tables, a one-day tournament is a great way to bring everyone together, including people who only come now and then.

Mahjong Logbook's tournament mode does the admin: pick a format (round-robin points, points plus a final table, or multi-stage knockouts), paste the roster, and it seats each round, takes per-table scores and shows live standings, including a projector view. It runs in English or Chinese and supports Cantonese, HK-Taiwanese, American Mah Jongg and Riichi. It is US$99 per event, self-serve, with a 3-day no-questions refund.

Starting a university mahjong society

University societies follow the same checklist, with a few extras.

More on running a society's scores and standings on the university mahjong society page.

One link for the whole club

Mahjong Logbook gives your club one shared score record. Create a room, post the link in the group chat, and anyone at any table logs their game. The leaderboard, trends and each player's history update on their own. Free for up to 10 active players, no sign-up and nothing to install.

Start your club's room →

See how clubs use it on the club score tracker page.

FAQ

How many people do you need to start a mahjong club?

Four is enough for one table, and that is how most clubs start. Aim for six to eight people on the list so a table still runs when someone cannot make it. Once you regularly have eight or more, you can run two tables.

Which kind of mahjong should a new club play?

Usually the one your teachers already know. Hong Kong (Cantonese), American Mah Jongg and Riichi are all good club games, but a beginner learns fastest from someone who can explain the rules at the table. You can add a second variant later as its own night.

Do mahjong clubs play for money?

Some do and many do not. Plenty of clubs, and almost every university society, play for points only and keep a leaderboard instead. Decide before the first night, write it into your house rules, and check what your venue allows.

What should a mahjong club's house rules cover?

At minimum: the variant, the minimum hand to win, stakes or points-only, how payments work, what counts as a dead hand and what happens to it, and how scores are recorded. Keep it to one page and pin it in the group chat.

How do we keep scores for the whole club?

Use one shared record, not one per table. In Mahjong Logbook that is one room: share its link once, anyone at any table logs their game, and the leaderboard covers everyone. A free room holds up to 10 active players; Pro removes the limit for that room.

How do we run our first mahjong tournament?

Keep it small: one afternoon, a fixed number of rounds, and seating decided in advance. Mahjong Logbook's tournament mode handles seating, per-table score entry and live standings for US$99 per event, with a 3-day no-questions refund.